龙与地下城的机械爆破艺术
先从手雷说起,手雷的作用怎么说呢,只要范围和效果不变即使攻击力只有1我也会加的,加它不是为了杀伤,而是制造破绽用的.+10的雷范围大~被雷到了~嘿嘿,即使不用机器人也可以鞭尸~恩,跟弹药狠像~+了毛雷,就不在是被动的满房间放机器人跑路了,而是主动的进攻.毒蛇,PK的时候用的真的不是很多,主要看个人放的位置了.空投,刷图真的很有用PK嘛其实我放空投的时候并不要求它砸中敌人几次,但是每次放的时候,可以给敌人构成心理压力(头上这么多东西能不有心理压力).空投一般都是等高达的CD好了一起用的,不怕他跺角落不怕他跑出来,因为空投的开始,我也要进攻了(最后的进攻,如果无效的话~还是会有机会的...一般会在20秒内结束比赛)~上好雷过去雷人去了~雷到了会发生什么事情嘛雷不到,空投和高达都无效以后,人家会有些良好的感觉,机会来了。
Speaking from grenades, hand grenades role in how I say that as long as the scope and effect change, even if only 1 attack, Iwould add, it is not in order to increase anti, but with the manufacturing flaw. Lei range of +10 ~ Ray was in the ~ hey,even if the robot can also Bian Shi-yan, with ammunition as hard ~ + gross mine, not in the room is full of passive releasePaolu robot, but take the initiative to attack. Venomous snakes, PK The time is not really used a lot, depending on thelocation of the release of individuals. Airdrop, brush map PK is really useful in fact, I let them air-dropped when it doesnot hit the enemy several times, but each release, Can pose a psychological pressure on the enemy (the head so many thingscan not have the psychological pressure). Airdrop are generally good, and so on up to the CD together with the fear that heis not afraid he'd run out of the corner, as the beginning of the airdrop, I would also like to Attack on the (finaloffensive, if not valid, then to have the opportunity or the general ... in the end of the game 20 seconds) to better mine inthe past who went to the mine to mine to do what would happen in less than mine, air-dropped And up to fail, some people willfeel good, the opportunity to
机器引爆嘛~我才40,也只能加到这样了,感觉够用了,在大就有中空虚的感觉...传说中在加大了,可以把不该引爆的给暴了.拳头,说实在的,不想冲觉醒就是因为着技能...刷图还有用,PK的话完全是鸡肋...魔爆,魔法背击,个人感觉,魔爆有些用处,或许到60才会去加,前面没兴趣.不学后跳是因为我不管刷图还是PK都不喜欢X,不X的话,后跳就没什么用处了,或许刷某个图或打某个怪很有用处吧,但是为了刷某个图打某个怪用掉100SP值嘛...踏射没学,跑那么近做什么...踩不到人又要被K了...传说2章出航母时候要用的...不知道是TX更新的快还是dnf倒闭的快...狙击枪没学,感觉没什么用处.虽然是魔攻,但是我总感觉每次别人打我的狙击都是打在我前面的自暴上面了...
I set off the machine to do it 40, can only be added
